. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. . Note: When you obtain your ship you will obtain your very own butler droid who says he isn’t usable in combat but actually is. . Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. And, of course, the adrenals. making the reuseable medpacks on par with the blue ones would likely make everyone roll biochem, min/maxer or not. I looked around but could not see any posts about if Biochem was going to be fixed or not? I find it very disappointing that the blue is better then the epic. Reusable stims. Darth Rivix has arrived on Manaan with an update on the Hand of the Empire's investigation of the mysterious Sith, Darth Nul. Crew Skills. 4k. X) Armstech Leveling Guide (4. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). I play a lot of alt characters so i love the reusable stims, medpacs, adrenals, etc. COMPANION LIST. I was all excited when I RE'd some purple pots/buffs but then I realised I can't sell them to other players for credits. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. Per toon) SWTOR Armormech Crafting Guide. All good. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Then you would need the 2 complementary skills that go with it Archeology and Treasure Hunting. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. Each mission is separated in its own segment and step-by. I've not played in a month, but when I did play Biochem was the end-all-be-all of crew skills, heard that got changed so not sure. Bio: stims, adrenals, medpacks, and implants. SWTOR | Forums. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. In this degree, you’ll take courses while you. g. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. I turned the blue "Prototype hyper-battle fortitude stim" into the epic version. This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. Coilspun. tv/swtorista. SWTOR 7. I did not choose biochemist because I was aware of these issues at first, but I have since discovered them, and since doing so, I will make use of them for as lon. These gathering skills are the ones that most directly feed the crafting skills. Nobody else knows what your idea of "worth it" is. My three crew skills are Bioanalysis, Biochem, and Diplomacy. The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. 3 Legendary Implants Level 80 Gearing Guide How. But l think it's intended for them to become available at last on every single character, regardless of Crew skills, and the fact that it asks Biochem to use is just a bug, that escaped sight, just like 5s cooldown of Artillery Blitz on Vanguard Tactics right after 5. understand new and emerging uses of biochemistry, microbiology and biotechnology. That's money making. You may require DIMPLOMACY materials. I've been away from the forums for a few months, so my bad if this has been answered. Step 3: Pray to RNGesus (there's a <5% chance to get a schematic from every deconstructed item that can yield one). Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?Spoiler: This may not be the first thread on this. This makes blue stims/adrenals expensive. Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Jawbreaker - Using Backhand while Invincible extends the duration of Invincible by 5 seconds. Contents [ hide] Basics of Biochem Crafting Biochem is a crafting crew skill. I currently have Cybertech, but I feel as it's not really worth it anymore (its worth it to m. . Posted January 1, 2012. By Mysquine January 17,. I'm all for vi. The SWTOR Legacy of the Sith 7. 0 and really there's no little difference if at all from pre 2. Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. . . 2 in 2023. News. Posted February 13, 2012. Full guide on how to level your biochem crew skill to 400 in SWTOR. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. 0 for about 10k each. 1. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). 1 is a biochem at 50 and the other is a cybertech at 50. Patch Notes Update 7. Planet. Crafting in general + Advanced Kyrprax Medpac MK-2. Your choice should be between Diplomacy and Slicing. . . SWTOR. Greffon cellulaire bioénergétique. com . The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. analyze data and formulate a. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. I dont think I have ever played a game where a tradeskill was commonly requ. 2, crafting for level 75 has become more accessible even to new players. So say you want to make hilts, enhancements, crystals, shields/generators, and foci then you would pick Artifice. Dialogue and quirk is the main reason he stands out from the other Smuggler companions. Hello! I have question guys. If you pick two other gathering skills just to make credits, you will have to then use those credits to buy the mats you need for biochem. Recommended PostsPosted December 16, 2011. They go for about 200-400 mil on Star. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. . You can also make some light spending cash crafting consumables and putting it on the GTN. Need some great names for your characters? I've created a species-specific name generator for Mirialans, Rattataki, Sith Purebloods, Miraluka, Humans, Zabraks, Twi'leks, Cyborgs, Chiss, Cathar, Togruta, Nautolans, and even a special name generator for Darths!. Guess I’ll have my Artifice and Biochem guys. SWTOR Name Generator. I was Biochem 400, I was planning on going away from it when I had finish. Nerf it, or buff everythi. Posted February 20, 2012. Hell, I spent a hefty amount of time on my Mercenary and I can tell y. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. I'm barely level 50, so I plan to switch. it's actually a bioanalysis mission. Complete guide to all Daily Missions on Onderon for Empire and Republic, available with the release of SWTOR 6. 0. That would be nice. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. you can possibly get random schemetics through missions, but to "ugrade" existing ones you have craft then RE and it will tell you in chat log that you learned another schematic, which will be a higher quality. e. Treasure = Gemstones, Lock boxes, Companion Gifts. All Activity. One could argue that perhaps the reusable gernades from Cybertech are more useful in PvP, but biochem is still dominant over every other profession. 6% at 270,000 health. Crew Skills. Am i missing something? Level 6 box costs 1000wz comms and can make about 30-40 adrenals [note: its 30-40, so 40 is not even a guarantee] For the same 1000 comms cant you get 100 adrenals straight off the vendor for no extra effort? Unless I'm missing something and making a very noob obvious mist. Armstech, Armormech, Cybertech – Scavenging. Rare Material. 11. PLEASE READ THIS DISCLAIMER : I *am* a Biochemist myself. Sorry i'm sure it's been asked before but couldn't find a. go biochem to make the adrenals and stims and wat not but i couldnt really understand why. The entire Galactic Seasons system is Legacy-wide. The topic concerning Artifice and Biochem has changed, ultimately the point of this thread was to discuss the crew skills that haven't been addressed and whether or not all crew skills will become equally useful in 1. r/swtor. 15. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. The crafting in 1. Posted February 1, 2017. I love reusables. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. If you are wiping on each boss 2-3 times. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. Suggestion Box. I am about 1/3 PvP, 2/3 Questing right now. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesI keep seeing all of these "Biochem is OP" threads and they all seem to be from people who don't know what recipies are available, or understand what the end game recipes are going to look like. Scavenging Crafting Mats. SWTOR 7. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Hey is there any reason to keep artiface as a tank? I feel I should just level biochem. Posted January 5, 2012. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. The more people swap to Biochem for this, the bigger this negative impact will be. English. More sharing options. SWTOR Crew Skills Vendor White-border Materials Guide. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of. 30. Alortania The Tanky Tank • 5 yr. Located on the Republic Starboard Deck. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Is it worth. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesStar Wars name: Bio-Energy Cell Graft. . I'm sitting here wondering why all of my Biochem implants over about 310 favor Endurance over Aim? Every other stat is represented as a Stat/End (meaning higher main stats than End) except for Aim. At the same time items required for the purple level reusable items should be. Is their any recipes in other crafting trees that make it worth while? has bioware announced any buffs for other crafting? or should I just drop my max level armormech and move on? discuss. So, biochem is clearly overpowered in this game. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. Schematic: Biochem Tactical 3, sold by Kai Zykken. However, purple mats are hard to co. I've been 400 Artfice for a long time. Star Wars: The Old Republic News, Videos, and GuidesYMMV. 7. BioChem Implants. Crew Skills; SWTOR. it's not like you would restrict armor/weapon use on biochem people made by other professions. . (They start out yellow for the most xp, then green, then white (no xp for crafting white items). 26. Remember: mission skills provide materials, and Diplomacy materials are required for *all* ranks of Biochemistry, and for nothing else. Consider Biochem the Alchemy or potion making profession of Swtor. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Maybe you would have to roll over 50 to succeed at slicing. They have been quite clever in this game. Best farming spots for crew skill materials. If you want to still have credits anyhow. So, i'm here to tell about the crew system vendor that I just realized. Warzone medpacs restore a flat percentage of your current maxhp, the biochem medpac just restores x amount of hp and thats far less than the percentage warzone medpacs will heal under any circumstance. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of Credits. slicers gets millions of credits by selling augments why augments BoE Why some crafts are BoE like columi crafts. Per toon)SWTOR Armormech Crafting Guide. 10. 11K subscribers. If you want to use them for hardcore endgame content, Biochem. Edited February 17, 2012 by Ascetics. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. Leveling Biochem for PvP. . Find the best farming spots for crafting materials in SWTOR. one of my buddies dropped his 400 Synthweaving with two 400 gathering skills so he can pick up Biochem. Biochem is only needed if you want to save some credits on using the adrenals. Where do I find these? I am level 20 btw. 5 will be better than BioChem - if credits are not an issue. Fleet. com . Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. Either you need to produce more than 1 item when you craft or the amount of items required for green and blue consumables needs to be lowered. Biochemists are also able to create medpacs which restore health as well as med units which function as. Like one of the above posters said, run a mission real quick and "refresh" the available missions for diplomacy - it should pop up with something you like. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. 14 gear pieces with stats. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 1a. X) Armormech Leveling Guide (4. Invasion Zone - Expansion: Legacy of the Sith. The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. Money is so easy to get and has so little use, buying the blue medpacks (better than bio only medpacks) or 2hr blue stims is easy. . Taking away the large amounts of money that will be saved over the long run, is Biochem really worth it? Our stims only provide slightly more of their stats than the corresponding Exotech. Force Training – Melee and Force attacks deal 3% more damage. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. I only use Med Units on my ch. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. The epic barrels are worse than the barrels available f. SWTOR Armstech Crafting Guide. There are three main purposes of crafting at endgame: Reusable stims (Biochem) Augments. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. . Right now I am making med packs that heal me (player only) for about 2k health and I want to make sure that I'm not wasting my creds (and time) when I could be making mods. make reusable medpacks/stims available for everyone, this is a huge advantage for biochem people. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. Biochem will probably be more popular at high-end gaming. Do biochem things sells? I made some stims, meds, and implants (Highest lvl) and nothing. With the coming Biochem nerf, i'm now i'm wondering if I should change my crew skill now before it gets too late. Grade 3 Biochem Cell Graft Created using the skills of Biochem to combine Bio-Energy Cell Samples and Hallucinogenic Compounds. This Guide is a complementary addition to the Ultimate SWTOR Beginners Guide! Mrgoldsilver • 1 yr. al. r/Superstonk. 1 I made the mistake of going cybertech straight off the bat going into 2. . English. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Please nerf this crew skill so they don't break perfectly good classes. If I put the BioChem on the character, does she actually need to craft, or will she be able to use whatever other character is carfting no matter her level in Biochemistry (as if in it. 4 Released November 15, 2023. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. It sounds like you need to go click the drop down menu in the upper right hand corner of bioanalysis and select the appropriate level range of missions. The Galactic Seasons is a level-based seasonal in-game system in SWTOR. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Less diplomacy missions needed, less materials needed, etc. Go to topic listing. It acquires extra modifier on it. . It pretty much makes ALL other crafting worthless higher level. ago. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. Edited January 20, 2012 by Ghost_DancerLet me get this straight, biochem has to be nerfed because too many players feel forced to take it to compete in endgame, pressure from guilds to have it or not be allowed to participate in endgame operations or pvp right? So now this "fix" will cause the exact opposite to occur. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). I, personally, am on the fence right now. And there's no drop equivalent, nothing you can get with daily mods. (mixed up medical equipment with medical. Are the crafted adrenals, medpacks and so on only usable by the crafters themselv. I have deconstructed many (probably 25-30 stacks of 4) of the purple stims but have yet to learn a recipe for a reusable variant. Posted May 19, 2019. Posted December 19, 2011. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. All Activity; Home ; English ; Crew Skills ; Why go anything but Biochem?All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. 1. You will get a lot of results. However, all other crafting skills are just as good for leveling imo. Star Wars: The Old Republic is adding a new server to play on to the game! It will be called the “Shae Vizla” server and will be considered an APAC…. Even leveling up you'll get more use out of reusable med packs and stims and adrenals than anything from another crafting skill. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Once you learn the schematic for the Biochem Tactical 3 you are able to craft one Solid Resource Matrix. So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. 8k. Biochemical Bonding Agents can be obtained through the mission crew skill Diplomacy. e. Forums. jedimaster1uke • 2. Seems like higher lvl mods have lower chances. And to fill in any additional infomation, here are some guides on Bioanalysis (the crew skill that provides you with all the materials for Biochem) Complete list of. I got it after REing a stack of 8. . PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. . Unlike other level 75 crafting schematics, no Processed Isotope Stabilizers or Solid Resource Matrixs are required to craft the stims, adrenals and medpacs, and only the re-useable versions require the rarer Legendary Ember materials. Biochem 700. Biochemists can create medpacs to restore health,. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. 6k. Sincerely, a fellow max level biochem playerHmm, same thing happened to me. if you want to be entirely self sufficient then you can only really create one type of item. Seriously reusable stims, medpacks etc? This saves a ton of money in the long run + time you'd have to spend always resupplying yourself with stims/medpacks etc. Posted January 5, 2012. This guide will go through. 3. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. If I understand today's post from Georg Zoeller, augment slots will be removed from cit crafted implants? I had a feeling this would happen. Underworld Trading Leveling 1 - 100. So not a huge market for them, because if you can use them you can craft them. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. We run four. 1. SWTORDominance. Biochem Leveling (Pre 4. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. Helpful info might be that i have 6 slicers on my account, all biochem slicing and i love it. 3. At artifice level 100 you get a rating 42 green hilt that requires level 17. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds. . They'd be reusable medkits. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. . Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. 3. ago. And ofcourse first thing that I did - I made Rakata chemicals: medpack, adrenal and stim. 151. (Reusable. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech. r. I, personally, am on the fence right now. Missions take a certain amount of time which varies depending on the influence you have with the companion you send. The discussion of stacks was w. 0 Beginners Guide focusing on Crafting. I've noticed a good balance. All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. In this video, we’ll be going over how to…. The skill trio for synthweaving, artificing, or biochem. . 228K subscribers in the swtor community. Biochem. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. This guide explains the best builds for Vanguard DPS disciplines that are optimized to perform extremely well in solo content. 534. Go to topic listing. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0) Biochem Leveling (4. These crew skills are separated into three main categories. I got it after REing a stack of 8. Empty crafting trainer. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. . . The uniqueness of that makes biochem the undisputed best skill for any main. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. • 2 yr. Outside of that, it's just whatever you want to craft. Let us Biochems retain the Rakata grade stims/adrenals/medpacks as our exclusives. I am really disappointed with the crafting system, but more so, that something that in every other mmo is something everyone can select multiple crafting professions, this cap of 1 is stupid beyond imagination and makes it impossible for players to be crafter's at the same time as you pvp/raid. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. Go to topic listing. My. own language of acronyms which are a combination of shortened chat speak as well as unique acronyms that only exist in SWTOR to describe the different activities in the game, from Flashpoints and Operations to PvP. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. Even if you don’t craft them and just buy one on the GTN, the reusable ones are only usable by Biochem level 600 (they kick ass). Even if Biochem does get nerfed, these kinds of players will just migrate to the next best crewskill that will benefit their class the most. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. Subscribe. You'd want to filter using "Stats" dropdown at least. You will get a lot of results. Consider Biochem the Alchemy or potion making profession of Swtor. Yes. This new buff to Biochem is very interesting. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. More . BioWare has made loads of gearing changes over the course of SWTOR 7. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. Lore Object. sorry, I have another question on Biochemistry. You will be able to choose three professions out of fourteen available. Pick your crafting skill, and then read the codex entry to learn what gathering and mission skill to pick up to provide the mats for your crafting skill. For starters, as you just said, people would buy the reusable stims. The reusable packs are created by first reverse engineering the green quality. As this is a Gathering skill, you’ll be spending a lot of time. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. It's entirely possible. With the mats I craft purple adrenals and medpacks and sell those on GTN. If you are running Biochem for crafting then your crew missions should be Bioanalysis and Diplomacy. With the reusables back in the game, I'm sure there will be many people relearning Biochem on their mains. 2. Other languages: Bioenergie-Zelltransplantat. 0 remain BiS. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Soooo, today. They'd be reusable medkits. Those two will give you all the crafting materials you need for Biochem plus Diplomacy you get companion gifts that you can use or sell. .